72 lines
1.4 KiB
Plaintext
72 lines
1.4 KiB
Plaintext
tile_full_screen = false
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#############
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# Autofight #
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#############
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# Don't throw stuff for no reason
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autofight_throw = true
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autofight_throw_nomove = true
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# Prevent me from tab-fighting to death below 50% HP
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autofight_stop = 50
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##############
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# Autopickup #
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##############
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# Used
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# $ = gold
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# ? = scroll
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# ! = potion
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# : = book
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# " = amulet
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# / = wand
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# % = food
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# | = staves and rods
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autopickup += $?!:"/%|
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# Unused
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# ) = weapon
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# ( = missiles
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# [ = armour
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# } = miscellaneous
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# Secondary Armour Auto-Pickup
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{
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add_autopickup_func(function(item, name)
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if item.class(true) == "armour" then
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local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"}
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sub_type, _ = item.subtype()
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if (good_slots[sub_type] ~= nil) and (items.equipped_at(good_slots[sub_type]) == nil) then
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return true
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end
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return false
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end
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end)
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}
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drop_mode += multi
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pickup_mode += multi
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default_friendly_pickup += all
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##########
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# Travel #
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##########
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# Set travel delay to -1 for instant-travel, leaving it at 1 to see travel paths currently
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travel_delay = 1
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show_travel_trail = true
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explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold
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explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates
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explore_stop += greedy_sacrificeable
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trapwalk_safe_hp = dart:20,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50
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runrest_ignore_poison = 2:10
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runrest_ignore_monster += butterfly:1
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