tile_full_screen = false ############# # Autofight # ############# # Don't throw stuff for no reason autofight_throw = true autofight_throw_nomove = true # Prevent me from tab-fighting to death below 50% HP autofight_stop = 50 ############## # Autopickup # ############## # Used # $ = gold # ? = scroll # ! = potion # : = book # " = amulet # / = wand # % = food # | = staves and rods autopickup += $?!:"/%| # Unused # ) = weapon # ( = missiles # [ = armour # } = miscellaneous # Secondary Armour Auto-Pickup { add_autopickup_func(function(item, name) if item.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} sub_type, _ = item.subtype() if (good_slots[sub_type] ~= nil) and (items.equipped_at(good_slots[sub_type]) == nil) then return true end return false end end) } drop_mode += multi pickup_mode += multi default_friendly_pickup += all ########## # Travel # ########## # Set travel delay to -1 for instant-travel, leaving it at 1 to see travel paths currently travel_delay = 1 show_travel_trail = true explore_stop = items,greedy_items,greedy_pickup,greedy_pickup_gold explore_stop += greedy_visited_item_stack,stairs,shops,altars,gates explore_stop += greedy_sacrificeable trapwalk_safe_hp = dart:20,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50 runrest_ignore_poison = 2:10 runrest_ignore_monster += butterfly:1